How to reduce cybersickness from virtual reality?
Virtual reality can make us believe in a parallel world, but our organism isn’t fooled. It can react by causing a variety of symptoms, going from slight discomfort to nausea and lasting dizziness. This virtual evil – or cybersickness – affects a big portion of its users. This conference introduces a recent study, lead in collaboration with the D-BOX technology firm, on the effects of a perfectly aligned movement paired with the virtual stimulus to increase the immersion and reduce the cybersickness for its users.
Pierre-Majorique Léger, HEC
Pierre-Majorique Léger is a teacher, researcher, inventor and entrepreneur. His research seek to improve user-lived experience (UX) when learning or while using one of the information technology (IT) by mobilizing massive biophysiology data generated throughout the interaction and enables the emotion and cognition of the user to be measured. Having a Ph.D in industrial engineering from Montreal’s Polytechnic and a postdoctoral in information technologies from HEC Montréal and from NYU Stern School of Business, he is a teacher at HEC Montréal in IT, but is also a guest teacher to the prestigious Tuck School of Business of Dartmouth College and to Henry B. Tippie School of Management from the University of Iowa. Recently, he became titular of the Chaire of industrial research NSECR-Prompt in user experience funded by the Government of Quebec and of Canada, but also partners with Quebec-based businesses for research in user experience like Deloitte Digital, Sobeys, Mouvement Desjardins, D-Box, Videotron and JDA Software. He is the author of about fifty peer-reviewed scientific articles, a dozen Invention disclosures and founder of a multitude of startups.